November is closing and so is Movember. Now, I just want to say one thing. For me, a person with permanent whiskers, it’s annoying Month. Not that I’m not for the good cause, but I hate the fact that people will see me as a part of a campaign. I don’t wear moustache because of prostate cancer, other male cancer or associated charities. I wear them because they look fucking awesome! That’s all, peace and love.
The trick here is to render particles once to framebuffer with Spheremap coordinates as color values. Blur it and then render scene again and use those coordinate values to sample texture. There’s also a cut off on alpha channel and custom smoothing on edges. Works fast and looks solid… I mean liquid.
WebGL export via UNO in Realtime Studio