
(start the show) You need flash9 player to view it. (installation)
Isn’t it just beautiful! Dynamic 3Dlight + perlinnoise + displacementmapfilter + modifiers = Supah Foil Cube!
hmm.. next I should do something to hide those polygonedges…


(start the show) You need flash9 player to view it. (installation)
Isn’t it just beautiful! Dynamic 3Dlight + perlinnoise + displacementmapfilter + modifiers = Supah Foil Cube!
hmm.. next I should do something to hide those polygonedges…
!!\o/!!
Can’t say but amazing! Simply amazing. I have no clue how you do these, but they’re bloody cool, all of them. GJ
This remembered me the old-school days of demo scene. Very impressive work.
It is interesting, has anyone used perlinNoise to achieve the effect of chalk drawing?
mmm.. haven’t tought about that way on chalk drawing. Have to try sometime.
One of my friends is exploring this task at the moment.
I think one approach from the crown of possible ones could be using perlinNoise to generate base texture and then use BitmapData.threshold to make edges sharper.