
You need latest flash player to view these. (installation)
6 x 24×24 spheres and a sky. Each sphere is calculated. They all have same animated texture since the perlinoise+threshold eats too much performance. ~14000 polygons. If you get fps 30, like I do, then it means 420 000 polygons per second. I think I can do better then this…
Click on it to see polygons.
ohh and the size of the engine is now 4kb. (still very clear)
Lesson 1: Let the player do the work.
Lesson 2: linkedlist is the fastest method for looping and z-sort.
Next: Working camera and dynamic lights.

Lesson 2 > Good to know. I’ll have to take a look on those.
I’m working on my own engine too. It’s at 8kb so far and having nightmares with the camera :)
January 23rd, 20097:41 am
[...] Laboratory output n°48 evo3D TE1 [...]