MATH LoopPump
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I’m playing with the pixels and math again. I decided to try goofy with golden ratio in as3.

private var goldenratio:Number = 2 * Math.cos(Math.PI*.2);

And came up doing something that doesn’t use much of the power that value contains. Anyway this one is weird enough to be posted.
It loops from very stable state into very complex chaos.

value = 0.5 + 0.5 * Math.sin(time*.0001);
var t:Number = 10000 * Math.sin(time*.0000001);
var dx:Number, dy:Number, g:Number = 1, r:Number, radius:Number;

var l:int = 3600;
for(var i:int = 0; i < l; i++)
{
 g *= (1 + goldenratio * (.0011 + Math.sin(time*.003) * .0001));
 r = 60 + Math.sin(time*.001) * 40;
 radius = (g+r) * (1 + (Math.sin(i*radian* (2 + 2*Math.sin(time*.0001))) * value));

 dx = radius * Math.sin(radian*i + t);
 dy = radius * Math.cos(radian*i + t);
 bit.setPixel32(ws+dx, hs+dy, 0xFFe9dd8f);     
}