evo3D TE1
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6 x 24×24 spheres and a sky. Each sphere is calculated. They all have same animated texture since the perlinoise+threshold eats too much performance. ~14000 polygons. If you get fps 30, like I do, then it means 420 000 polygons per second. I think I can do better then this…

Click on it to see polygons.

ohh and the size of the engine is now 4kb. (still very clear)

Lesson 1: Let the player do the work.
Lesson 2: linkedlist is the fastest method for looping and z-sort.

Next: Working camera and dynamic lights.