EdgeFracture
Real
time

Made a remix of previous experiment IcoFracture. For this experiment I made a bit more advanced rendering pipeline. UNO library contains default filter called FindEdges. I took that code and implemented to my rendering pipeline. As a result the shading of geometry contains CubeMap, Edges, Glow and Depth Of Field. Insane how much stuff one can pile together with UNO and how fast. This one took me one night. :)

WebGL export via UNO in Realtime Studio