Yeah it’s not a new toy, but for me it is. I had to wait until now to find time for it.
I’ve read all those blogs bashing Adobe for not developing Flash into right direction. (if in any direction)
I won’t go there any more then just saying: move on fellow developers. There is a better tool for demos, experiments and for pushing the edge. There’s a technique that gives graphic card acceleration. Let’s just forget Adobe. They blew it by not listening their customers. Now that the grass is 1000x stronger on the other side of the fence I’ll move my laboratory there.
I’m still doing flash at work, but for how long?


Great! I fully understand you. You know, one thing joins all designers and programmers worldwide: all of them hate Adobe. For several reasons, everybody has their own.
Be sure to show us your work!
Ciao,
V.
I feel your pain. But somehow, I think Unity in the end is just another Flash….
I’ll move to Javascript instead (and wait for WebGL).
You are very much correct with that. Unity is expensive, needs plugin and way too much of a drag and drop type of tool. (I haven’t find my way under the hood yet…)
I’m spectating the JS&O3D&WebGL train. I desire more power for drawing today so I’ll play with this baby until things develop.
I think at some point both skillsets will serve you well. Congrats on taking the dive.
Nice shot! I’m playing and experimenting with Unity3D till 2 months ago. I love it.
Pros: Graphical performances and physics engine are outstanding. That’s a pleasure to work with Mono framework and C#.
Cons: No good code IDE at this time on OS X, no dynamic sound support, only ogg support for streaming audio/video, no HTML engine and no webcam support.
Like many fellows, I’m looking forward to play with JS and WebGL.
I setup a VMware and XP. Installed only one program Visual C# and use that in unity mode. (no network access for XP :) ) Works great.
Unity 3D is great, another to watch is Torque 3D (http://www.garagegames.com/products/torque-3d) from Garage Games. They built their first licensable 3D engine over ten years ago, and with Torque 3D their jumping onto the “integrated 3D IDE with scripting” – bandwagong. Truly amazing stuff, but I guess there won’t be a Mac version any time soon now.
And what comes to Flash, GPU acceleration should be introduced at MAX in a months time.
Apples and oranges. I use both Unity3d and Flash at work, and for my money, Unity3d is a very game dev and visualization focused tool. To be absolutely honest, UnityGUI is garbage, and writing your own custom GUI-engine within the Unity model is an absolute chore. For frontend heavy stuff, i’m still very partial to Flash. For anything requiring 3d or brute force performance, i’m all over Unity.