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	<title>Comments for simppa.fi/blog</title>
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	<link>http://www.simppa.fi/blog</link>
	<description>minä kaikkeudessa.</description>
	<lastBuildDate>Mon, 30 Jan 2012 12:23:29 +0000</lastBuildDate>
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		<title>Comment on Introducing open source evoSpicyParticleEngine by 介绍Flash Player 11.2和AIR 3.2 beta4 &#124; Flash开发者大会</title>
		<link>http://www.simppa.fi/blog/introducing-open-source-evospicyparticleengine/comment-page-1/#comment-25021</link>
		<dc:creator>介绍Flash Player 11.2和AIR 3.2 beta4 &#124; Flash开发者大会</dc:creator>
		<pubDate>Mon, 30 Jan 2012 12:23:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.simppa.fi/blog/?p=1314#comment-25021</guid>
		<description>[...] 除了游戏，我们也看到了一个令人吃惊的尼桑汽车配置（amazing car configurator for Nissan），以及非常多像Evo粒子引擎一样的创意试验。最近，著名的愤怒小鸟们也迁移到Stage3D上来。 [...]</description>
		<content:encoded><![CDATA[<p>[...] 除了游戏，我们也看到了一个令人吃惊的尼桑汽车配置（amazing car configurator for Nissan），以及非常多像Evo粒子引擎一样的创意试验。最近，著名的愤怒小鸟们也迁移到Stage3D上来。 [...]</p>
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		<title>Comment on Introducing open source evoSpicyParticleEngine by sliverna</title>
		<link>http://www.simppa.fi/blog/introducing-open-source-evospicyparticleengine/comment-page-1/#comment-25019</link>
		<dc:creator>sliverna</dc:creator>
		<pubDate>Sun, 29 Jan 2012 07:11:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.simppa.fi/blog/?p=1314#comment-25019</guid>
		<description>so cool!~~~~</description>
		<content:encoded><![CDATA[<p>so cool!~~~~</p>
]]></content:encoded>
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	<item>
		<title>Comment on Introducing open source evoSpicyParticleEngine by Christian</title>
		<link>http://www.simppa.fi/blog/introducing-open-source-evospicyparticleengine/comment-page-1/#comment-25014</link>
		<dc:creator>Christian</dc:creator>
		<pubDate>Sat, 28 Jan 2012 00:02:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.simppa.fi/blog/?p=1314#comment-25014</guid>
		<description>Great post! I liked the stuff about the particle engine too :)</description>
		<content:encoded><![CDATA[<p>Great post! I liked the stuff about the particle engine too :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Introducing open source evoSpicyParticleEngine by Introducing Flash Player 11.2 and AIR 3.2 beta4 &#171; Reader@w3bmast3r.com</title>
		<link>http://www.simppa.fi/blog/introducing-open-source-evospicyparticleengine/comment-page-1/#comment-24998</link>
		<dc:creator>Introducing Flash Player 11.2 and AIR 3.2 beta4 &#171; Reader@w3bmast3r.com</dc:creator>
		<pubDate>Fri, 20 Jan 2012 14:56:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.simppa.fi/blog/?p=1314#comment-24998</guid>
		<description>[...] also seen an amazing car configurator for Nissan, and tons of creative experimentations like the Evo Particles Engine. More recently, the famous birds have also been migrated to Stage3D. So far, we have been talking [...]</description>
		<content:encoded><![CDATA[<p>[...] also seen an amazing car configurator for Nissan, and tons of creative experimentations like the Evo Particles Engine. More recently, the famous birds have also been migrated to Stage3D. So far, we have been talking [...]</p>
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	<item>
		<title>Comment on Introducing open source evoSpicyParticleEngine by Introducing Flash Player 11.2 and AIR 3.2 beta4 &#124; My Blog</title>
		<link>http://www.simppa.fi/blog/introducing-open-source-evospicyparticleengine/comment-page-1/#comment-24996</link>
		<dc:creator>Introducing Flash Player 11.2 and AIR 3.2 beta4 &#124; My Blog</dc:creator>
		<pubDate>Fri, 20 Jan 2012 10:36:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.simppa.fi/blog/?p=1314#comment-24996</guid>
		<description>[...] an amazing automobile configurator for Nissan, and tons of artistic experimentations like the Evo Particles Engine. More recently, the famous birds have also been migrated to Stage3D. So far, we have been [...]</description>
		<content:encoded><![CDATA[<p>[...] an amazing automobile configurator for Nissan, and tons of artistic experimentations like the Evo Particles Engine. More recently, the famous birds have also been migrated to Stage3D. So far, we have been [...]</p>
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		<title>Comment on Introducing open source evoSpicyParticleEngine by Introducing Flash Player 11.2 and AIR 3.2 beta4 &#171; Adobe AIR and Adobe Flash Player Team Blog</title>
		<link>http://www.simppa.fi/blog/introducing-open-source-evospicyparticleengine/comment-page-1/#comment-24994</link>
		<dc:creator>Introducing Flash Player 11.2 and AIR 3.2 beta4 &#171; Adobe AIR and Adobe Flash Player Team Blog</dc:creator>
		<pubDate>Fri, 20 Jan 2012 01:05:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.simppa.fi/blog/?p=1314#comment-24994</guid>
		<description>[...] also seen an amazing car configurator for Nissan, and tons of creative experimentations like the Evo Particles Engine. More recently, the famous birds have also been migrated to Stage3D. So far, we have been talking [...]</description>
		<content:encoded><![CDATA[<p>[...] also seen an amazing car configurator for Nissan, and tons of creative experimentations like the Evo Particles Engine. More recently, the famous birds have also been migrated to Stage3D. So far, we have been talking [...]</p>
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		<title>Comment on Introducing open source evoSpicyParticleEngine by Some Stage3D thoughts - ByteArray.org</title>
		<link>http://www.simppa.fi/blog/introducing-open-source-evospicyparticleengine/comment-page-1/#comment-24993</link>
		<dc:creator>Some Stage3D thoughts - ByteArray.org</dc:creator>
		<pubDate>Fri, 20 Jan 2012 01:05:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.simppa.fi/blog/?p=1314#comment-24993</guid>
		<description>[...] also seen an amazing car configurator for Nissan, and tons of creative experimentations like the Evo Particles Engine. More recently, the famous birds have also been migrated to Stage3D. So far, we have been talking [...]</description>
		<content:encoded><![CDATA[<p>[...] also seen an amazing car configurator for Nissan, and tons of creative experimentations like the Evo Particles Engine. More recently, the famous birds have also been migrated to Stage3D. So far, we have been talking [...]</p>
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	<item>
		<title>Comment on Introducing open source evoSpicyParticleEngine by List of learning resources of Adobe AGAL &#124; bongiovi&#039;s</title>
		<link>http://www.simppa.fi/blog/introducing-open-source-evospicyparticleengine/comment-page-1/#comment-24986</link>
		<dc:creator>List of learning resources of Adobe AGAL &#124; bongiovi&#039;s</dc:creator>
		<pubDate>Tue, 17 Jan 2012 10:14:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.simppa.fi/blog/?p=1314#comment-24986</guid>
		<description>[...] http://www.simppa.fi/blog/introducing-open-source-evospicyparticleengine/ [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://www.simppa.fi/blog/introducing-open-source-evospicyparticleengine/" rel="nofollow">http://www.simppa.fi/blog/introducing-open-source-evospicyparticleengine/</a> [...]</p>
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		<title>Comment on Gallery by 一周要闻盘点[12年01月17日] &#124; Flash开发者大会</title>
		<link>http://www.simppa.fi/blog/gallery/comment-page-1/#comment-24985</link>
		<dc:creator>一周要闻盘点[12年01月17日] &#124; Flash开发者大会</dc:creator>
		<pubDate>Tue, 17 Jan 2012 09:25:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.simppa.fi/blog/?page_id=684#comment-24985</guid>
		<description>[...] http://www.simppa.fi/blog/gallery/  [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://www.simppa.fi/blog/gallery/" rel="nofollow">http://www.simppa.fi/blog/gallery/</a>  [...]</p>
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		<title>Comment on Introducing open source evoSpicyParticleEngine by simo</title>
		<link>http://www.simppa.fi/blog/introducing-open-source-evospicyparticleengine/comment-page-1/#comment-24948</link>
		<dc:creator>simo</dc:creator>
		<pubDate>Thu, 05 Jan 2012 08:44:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.simppa.fi/blog/?p=1314#comment-24948</guid>
		<description>To avoid layering issue you need to z-sort the vertices list and pass it on to GPU in every frame. This can be cpu costly. I&#039;m going to work on this issue when I get time. I wanna build a z-sorter that sorts stuff fast and only little bit in every frame. So that it isn&#039;t accurate but fast. When you got something like 100 000 particles in screen it doesn&#039;t really matter if some of them isn&#039;t sorted perfectly in every single frame. Just that most of them are in most frames.

I&#039;ll blog about it if I get something done.</description>
		<content:encoded><![CDATA[<p>To avoid layering issue you need to z-sort the vertices list and pass it on to GPU in every frame. This can be cpu costly. I&#8217;m going to work on this issue when I get time. I wanna build a z-sorter that sorts stuff fast and only little bit in every frame. So that it isn&#8217;t accurate but fast. When you got something like 100 000 particles in screen it doesn&#8217;t really matter if some of them isn&#8217;t sorted perfectly in every single frame. Just that most of them are in most frames.</p>
<p>I&#8217;ll blog about it if I get something done.</p>
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