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August 13, 2009at9:26 pm AS3.0, demoscene, evo3d, flash, source, 4 Comments
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All the following stuff is under this completely open license.

These sources consist four different parts:
EvoTinyEngine
Evo3d
EvoTween
SoG Demo

None of these are documented so I have created this little pdf to clarify the concept of demoengine used in this demo.

→ Read the rest of this entry

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August 10, 2009at8:27 am demoscene, English, evo3d, flash, 1 Comment
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Proof of Consept

It was ranked second. What a gargantuan surprise for us.
quote Jalava: “Real confusion was: Why did everyone vote our prod in 64k :) It really didn’t deserve the place from my point of view. I mainly coded it for the giggles :)”

Well it’s understandable that it was appreciated as a milestone (first flash 64k) , but this rank was way too much. It wasn’t that good intro. We could do so much better. You could do better. And you should try to do better. Please come on create something better! The bar is not set too high, _yet_.

This what it’s all about. Beat us so we can beat you and we all get more skills. I’m eagerly hoping to see some entries next year made with flash in Real Wild or even in 64k.

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What do you think of this? (1)

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August 8, 2009at4:14 pm demoscene, English, evo3d, flash, 2 Comments
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Sources and plaaplaa’s coming later.

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August 8, 2009at2:32 pm English, evo3d, No Comment
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Our real wild demo will contain a bug on the screen! What an agony to know this. There should be a huge distortion postprocess effect in the middle of the demo right after the groups part and it won’t be shown for some reason. Maybe it’s because of SoundMixer that it uses to get the sound data or some gc problem that only happens in really fast cpu’s. We tried with several browsers and without the fullscreen, but no go. Anyway it’s too late to fix it. Too bad I cannot even duplicate this bug on my cpu.

So if you are interested you can check out the demo from this blog after the compo. I’ll also post a video version on monday.

Some other news from Assembly: Our 64k was good enough to get to the screen and will be shown at AssemblyTv somewhere near 20:30 (+3gmt)

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July 31, 2009at10:56 am AS3.0, demoscene, evo3d, flash, No Comment
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We split the task’s with Jalava between Real wild and 64k since Minomus created supreme music for both. We also didn’t want to step on each others toes on design issues.

Jalava created an excellent soundsynth with all kinds of effects and filters. You should focus on the details of the sound when it’s released. So he took the 64k task and the real wild was for me.

I have spent a lot of time creating this evo3d and wanted to build a proper showcase for it. I also created a very small but fast demo engine and tiny tweener that both benefits the performance of linked lists. Unfortunately Jalava won’t use them on 64k and only little part of the evo3d. So completely waste of time from me? -Well not entirely.

No matter if they are small in bytes, they are strong in performance and in memory usage. So this years real wild is build with them. I respect all the open source projects out there, but it’s great to have all the code in demo home made. It also gives more possibilities when I can tune the library the way I need.

The real wild is almost done. Only little adjust here and there. So make sure you check it out on next weekend.
I also publish all the sources after the compo or at least in a week from that.

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July 1, 2009at10:40 am AS3.0, English, evo3d, Experimentals, flash, 2 Comments
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TE7 DarkCubes
You need latest flash player to view these. (installation)

6x6x6 (216) shaded cubes runs pretty smooth. How much fps you get?

—- updated 2.7.09 —-

Made a break through just before I fall into sleep and here’s the result:

TE8 DarkCubes Fast
You need latest flash player to view these. (installation)

I estimate that there’s near 20% more performance (!!) and also get rid of those white lines around meshes. You can check it out with different qualities by right clicking. I feel happy. This baby is powerfull.

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June 20, 2009at2:09 pm AS3.0, English, evo3d, Experimentals, 1 Comment
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TE6 Light
You need latest flash player to view these. (installation)

We have now light and support for shaders in evo3d.
The filesize is 13k. :) Need to get ridoff those white lines…

— Added 22.06.09 10:47 —
TE6 Light2
Here are the same stuff with 300 shaded meshes.

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What do you think of this? (1)

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February 16, 2009at9:06 pm AS3.0, evo3d, Experimentals, flash, No Comment
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evo3D TE5 RabbitHole
You need latest flash player to view these. (installation)

Be carefully with this one, especially if have epilepsy. Otherwise press a key and enter full screen.
The texture pattern is changing all the time so you should see more and more crazy forms when time pass.

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February 8, 2009at8:43 pm AS3.0, evo3d, Experimentals, flash, 1 Comment
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evo3D TE4 WormHole
You need latest flash player to view these. (installation)

Ulala here comes number 50! I have a new toy, a cylinder and that of course means wormholes. The texture is calculated real time by algorithm that draws a line of 128×1 into texture and then scroll it, like this:

var fo:Number = time/100;
var h:int = texture.height1;
l = 128
for(i = 0; i < l; i++)
{
        dx = (i + (10 + 10*Math.sin(time/100)) + (10 + 10*Math.sin(time/230))) % 128;
       
        r = 128 + 127 * Math.cos(i/10) + fo << 16;
        g = 128 + 127 * Math.cos(i/20) + fo << 8;
        b = 128 + 127 * Math.cos(i/30) + fo;
                           
        color = r | g | b;
       
        texture.setPixel(dx, h, color);
}
texture.scroll(0,-1);

Next it should bend…

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What do you think of this? (1)

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January 25, 2009at8:38 pm AS3.0, demoscene, English, evo3d, Experimentals, flash, 4 Comments
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evo3D TE2
You need latest flash player to view these. (installation)

Just wanted to report that now I have a camera. :)

—— updated 5:55pm ——-
Here‘s an example where you can control the camera angle with your mouse.
Yeah, it’s a bit crappy, but proofs to mr. doob that it’s a valid camera :)

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