1/2
1/2
13
13
September 30, 2013at4:13 pm demoscene, English, Experimentals, UNO, WebGL, 2 Comments
55
55
377
377
ReflectionParticle
Real
time

Here you have particles shaded with CubeMap as well as LightMap. Individually moving and forming shapes. Something I haven’t tried yet so it had to be done. Famous demos from Fairlight like, Ceasefire (all falls down..) by Carillon & Cyberiad & Fairlight, I believe, use somewhat similar technique.

The goal wasn’t to be able add as many particles to the screen as possible, however I build a stack of versions with different particle count:

109220
218440
327660
436880
546100
And of course the over million version, 1092200 ;)

WebGL export via UNO in Realtime Studio

21
21

What do you think of this? (2)

1/2
1/2
13
13
September 26, 2013at1:00 pm English, Experimentals, UNO, WebGL, No Comment
55
55
377
377
MotionTronHQ
Real
time

Yet another remix. This time with full resolution and motion blur. So there are Reflection (Cubemap), Glow, FindEdges, DepthOfField, MotionBlur and Anti-Aliasing (though findedges remove most of it) all in same soup. Also the geometry is a bit different.

WebGL export via UNO in Realtime Studio

21
21

What do you think of this?

1/2
1/2
13
13
September 25, 2013at10:40 am English, Experimentals, UNO, WebGL, 1 Comment
55
55
377
377
EdgeFracture
Real
time

Made a remix of previous experiment IcoFracture. For this experiment I made a bit more advanced rendering pipeline. UNO library contains default filter called FindEdges. I took that code and implemented to my rendering pipeline. As a result the shading of geometry contains CubeMap, Edges, Glow and Depth Of Field. Insane how much stuff one can pile together with UNO and how fast. This one took me one night. :)

WebGL export via UNO in Realtime Studio

21
21

What do you think of this? (1)

1/2
1/2
13
13
September 16, 2013at6:53 pm English, Experimentals, UNO, WebGL, 4 Comments
55
55
377
377
IcoFracture
Real
time

After almost two years since last experiment release here’s.. one. It’s WebGL and coded with UNO in Realtime Studio. I think more will follow.

21
21

What do you think of this? (4)

1/2
1/2
13
13
55
55
377
377

apexvj
APEXvj 2.0 was a huge challenge for me in so many ways. Most of it is something I’ve learned during last six months or so. From technical point of view I feel like I have found new horizons to explore. And design wise… oh well same shiz as always :)

In this post I’m covering several topics. So if you find some of them boring just keep on scrolling down.

→ Read the rest of this entry

21
21

What do you think of this? (6)

1/2
1/2
13
13
October 1, 2012at8:02 pm apexvj, design, English, flash, stage3d, 5 Comments
55
55
377
377


Today I released the second version of APEXvj in browser. It took me several months to get this far. That’s simply because I only used irregular hours and minutes that was left from my everyday life. During these months I remade the whole thing several times. In this post I’ll show layouts and ideas I went through and why I ended up to decisions seen online today.

→ Read the rest of this entry

21
21

What do you think of this? (5)

1/2
1/2
13
13
March 20, 2012at1:09 pm air, apexvj, design, English, flash, stage3d, 18 Comments
55
55
377
377

A couple weeks ago I released mobile version of my project APEXvj to stores. It’s made with Adobe AIR 3.2 and it works in iOS and Android. Since then I’ve been collecting feedback, reacting to those and continued to work on get it solid as possible.

The first release was in many ways total disaster and in other hand a priceless learning experience. This post will cover that and explain the design of gadget. I would also want to make one point (oh no…). This post covers many topics so if you find one boring just skip to next. It’ll also be pretty safe from hardcore coding stuff instead there’s a lot of pretty pictures :)

→ Read the rest of this entry

21
21

What do you think of this? (18)

1/2
1/2
13
13
March 2, 2012at5:19 pm air, apexvj, AS3.0, English, 19 Comments
55
55
377
377

Here’s the first glimpse of the application. Video shown at FITC Amsterdam 2012 at the Adobe Keynote. It shows the first demo version of APEXvj. Very old but contains some of the features of the final apparatus and helps understanding this post. (UPDATE 5.3.2012 The video is longer there :/ )
http://www.youtube.com/watch?v=ZgLbjva4O2o

Today I open a new chapter in my little quest for synthesize all online music with realtime graphics. The new APEXvj mobile application is waiting for review at AppleStore and Android Market. The App will be free for all. I only ask little fee for extra visuals. Hopefully someone buys them so that I can continue this quest. In this post I’ll open up the long story behind the development and will share some technical findings and ideas I’ve came across during the process. Project was epic so will be the post.

→ Read the rest of this entry

21
21

What do you think of this? (19)

1/2
1/2
13
13
January 9, 2012at6:38 pm English, Olipa kerran, web, 1 Comment
55
55
377
377


After six years of experimenting I decided to capture all the effects and demos into video format. This way first world snobs with smartphones and tablets can view my stuff too. Site is made in flash-killer-HTML5 and it even has some flash-terminator-CSS3 stuff on it. It’s build upon WordPress and involves technologies such as php, mysql, javascript and less.

The content is mostly Flash which is coded in ActionScript 3, Pixel Bender and AGAL. Used Chrome, Firefox and mainly Safari for developing and testing. Photoshop for layout and Flash IDE for vector graphics plus some Illustrator. Screenium for video capturing and Media Encoder for compressing. Videos are streamed from vimeo.com and fonts from Google. I used Coda for html/css/js/php coding, Sequel Pro for database and FDT5 for AS.

Buzzword kids can try to categories that. :) Probably no need to point out more…

Anyway, you can jump between posts with arrow keys and view all flash stuff in HD video. I do recommend that you view them in realtime if you got device with flash player. They are much faster, sharper and small in file size that way.

Now that this project is done I’ll move on to next one.

21
21

What do you think of this? (1)

1/2
1/2
13
13
55
55
377
377

In this post I’m going to explain some of my findings when playing around with Adobe’s Stage3D and particles. I have pushed the current version of particle engine called evoSpicyParticleEngine into GitHub, will show some examples how to play with it and explain tricks used in it.

→ Read the rest of this entry

21
21

What do you think of this? (33)

←8a/62 Newer Older 5b/20→