1/2
1/2
13
13
August 10, 2009at8:27 am demoscene, English, evo3d, flash, 1 Comment
55
55
377
377

Proof of Consept

It was ranked second. What a gargantuan surprise for us.
quote Jalava: “Real confusion was: Why did everyone vote our prod in 64k :) It really didn’t deserve the place from my point of view. I mainly coded it for the giggles :)”

Well it’s understandable that it was appreciated as a milestone (first flash 64k) , but this rank was way too much. It wasn’t that good intro. We could do so much better. You could do better. And you should try to do better. Please come on create something better! The bar is not set too high, _yet_.

This what it’s all about. Beat us so we can beat you and we all get more skills. I’m eagerly hoping to see some entries next year made with flash in Real Wild or even in 64k.

21
21

What do you think of this? (1)

1/2
1/2
13
13
August 8, 2009at4:14 pm demoscene, English, evo3d, flash, 2 Comments
55
55
377
377

Sources and plaaplaa’s coming later.

21
21

What do you think of this? (2)

1/2
1/2
13
13
July 31, 2009at10:56 am AS3.0, demoscene, evo3d, flash, No Comment
55
55
377
377

We split the task’s with Jalava between Real wild and 64k since Minomus created supreme music for both. We also didn’t want to step on each others toes on design issues.

Jalava created an excellent soundsynth with all kinds of effects and filters. You should focus on the details of the sound when it’s released. So he took the 64k task and the real wild was for me.

I have spent a lot of time creating this evo3d and wanted to build a proper showcase for it. I also created a very small but fast demo engine and tiny tweener that both benefits the performance of linked lists. Unfortunately Jalava won’t use them on 64k and only little part of the evo3d. So completely waste of time from me? -Well not entirely.

No matter if they are small in bytes, they are strong in performance and in memory usage. So this years real wild is build with them. I respect all the open source projects out there, but it’s great to have all the code in demo home made. It also gives more possibilities when I can tune the library the way I need.

The real wild is almost done. Only little adjust here and there. So make sure you check it out on next weekend.
I also publish all the sources after the compo or at least in a week from that.

21
21

What do you think of this?

1/2
1/2
13
13
June 8, 2009at9:50 am AS3.0, demoscene, English, 3 Comments
55
55
377
377

The biggest Demoscene party is approaching again. The Assembly is held 6.-9. of August.

Traditionally we have took a part on Flash compo, Browser compo or Real wild compo depending on what the organizers decide to call it (‘the compo that flashdemos should be post’).

EvoFlash has won those compos in three years in a row and we decided that it’s time to turn bar more higher. I personally think that the most appealing compo of all is the 64k and this year we are crazy enough to go for it!

At the moment we have a demoengine that is 4k 3.6k, 12k 3D engine and soundsynth+track in 20-30k.
So there’s still something like 20k for the actual demo. Let’s hope we can pull everything together and surprise the scene with our platform.

I’ll give all code (at least made by me) away after the compo.

21
21

What do you think of this? (3)

1/2
1/2
13
13
January 25, 2009at8:38 pm AS3.0, demoscene, English, evo3d, Experimentals, flash, 4 Comments
55
55
377
377

evo3D TE2
You need latest flash player to view these. (installation)

Just wanted to report that now I have a camera. :)

—— updated 5:55pm ——-
Here‘s an example where you can control the camera angle with your mouse.
Yeah, it’s a bit crappy, but proofs to mr. doob that it’s a valid camera :)

21
21

What do you think of this? (4)

1/2
1/2
13
13
January 19, 2009at11:29 am AS3.0, demoscene, evo3d, Experimentals, flash, 2 Comments
55
55
377
377

evo3D TE1
You need latest flash player to view these. (installation)

6 x 24×24 spheres and a sky. Each sphere is calculated. They all have same animated texture since the perlinoise+threshold eats too much performance. ~14000 polygons. If you get fps 30, like I do, then it means 420 000 polygons per second. I think I can do better then this…

Click on it to see polygons.

ohh and the size of the engine is now 4kb. (still very clear)

Lesson 1: Let the player do the work.
Lesson 2: linkedlist is the fastest method for looping and z-sort.

Next: Working camera and dynamic lights.

21
21

What do you think of this? (2)

1/2
1/2
13
13
August 3, 2008at11:22 am AS3.0, demoscene, English, flash, 1 Comment
55
55
377
377

99er
Best viewed with flashplayer 10, but runs also with player 9 (not as smooth). Let’s see if voters liked it in few hours.

They seems to liked it and voted us the 1st place! I hope we’ll get a video version from asm staff also.

21
21

What do you think of this? (1)

1/2
1/2
13
13
July 25, 2008at2:25 pm demoscene, English, Finnish, No Comment
55
55
377
377

The festival is next week and like allways it’ll provide some of the finest demo’s of the year. So make sure you’ll check’em out. I decided to have a sommer holiday without coding this year so I’m not developing anything. There might be some little part of my code on EvoFlash demo, but that’s all.
I’m no longer on vacation so I just spent the whole sunday working with Evoflash demo and continue until the deadline on this week :) There is some flashstuff coming up after all.

UPDATE 2008-07-28T 21:42
Uhhh it was a dure squeeze but now it’s done. We managed to put together a pretty nice demo for this years Real Wild Demo compo (browser demo compo no longer exists). I’m so glad that I joined this group of ours. It’s much more fun to work in a team and in a team with such a talent. <3 Kisses to EvoFlash crew! The compo is held on Saturday at 17:00 (GMT+02:00). I'll post it here afterwards, but you can check it out live at AssemblyTV.

21
21

What do you think of this?

1/2
1/2
13
13
June 10, 2008at8:44 am AS3.0, demoscene, English, flash, No Comment
55
55
377
377

1. Manus by Minority
2. Assembly Invitation by Evoflash
3. Adore Chill by jac (AGAIN!!)
4. Water Colors by Wide Load
5. bluewalz by Pandafox
6. Hot Single by Inapt
7. maPlane by maw

21
21

What do you think of this?

1/2
1/2
13
13
May 15, 2008at8:36 am AS3.0, demoscene, English, flash, No Comment
55
55
377
377

Water Colors
Water Colors by Wide Load

Manus
Manus by Minority

Hot Single
Hot Single by Inapt

Assembly Invitation
Assembly Invitation by EvoFlash

Adore Chill
Adore Chill by jac

Blue Waltz
BlueWaltz by Pandafox

maPlane
maPlane by Maw

Go give your votes to flashscene.org.

21
21

What do you think of this?

←5a/64 Newer Older 8b/16→