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November 29, 2013at5:31 pm apexvj, English, UNO, web, WebGL, 3 Comments
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HoneyBee

More progress with the next APEXvj. Hexacons are cool. As you can see it has a brand new, relatively fast and perhaps good looking, shadows on it. Next one will be about spaceships…

Track : Two Fingers – Vengeance Rhythm (KOAN Sound Remix) – KOAN Sound

WebGL export via UNO in Realtime Studio

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apexvj
APEXvj 2.0 was a huge challenge for me in so many ways. Most of it is something I’ve learned during last six months or so. From technical point of view I feel like I have found new horizons to explore. And design wise… oh well same shiz as always :)

In this post I’m covering several topics. So if you find some of them boring just keep on scrolling down.

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October 1, 2012at8:02 pm apexvj, design, English, flash, stage3d, 5 Comments
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Today I released the second version of APEXvj in browser. It took me several months to get this far. That’s simply because I only used irregular hours and minutes that was left from my everyday life. During these months I remade the whole thing several times. In this post I’ll show layouts and ideas I went through and why I ended up to decisions seen online today.

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March 20, 2012at1:09 pm air, apexvj, design, English, flash, stage3d, 18 Comments
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A couple weeks ago I released mobile version of my project APEXvj to stores. It’s made with Adobe AIR 3.2 and it works in iOS and Android. Since then I’ve been collecting feedback, reacting to those and continued to work on get it solid as possible.

The first release was in many ways total disaster and in other hand a priceless learning experience. This post will cover that and explain the design of gadget. I would also want to make one point (oh no…). This post covers many topics so if you find one boring just skip to next. It’ll also be pretty safe from hardcore coding stuff instead there’s a lot of pretty pictures :)

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March 2, 2012at5:19 pm air, apexvj, AS3.0, English, 19 Comments
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Here’s the first glimpse of the application. Video shown at FITC Amsterdam 2012 at the Adobe Keynote. It shows the first demo version of APEXvj. Very old but contains some of the features of the final apparatus and helps understanding this post. (UPDATE 5.3.2012 The video is longer there :/ )
http://www.youtube.com/watch?v=ZgLbjva4O2o

Today I open a new chapter in my little quest for synthesize all online music with realtime graphics. The new APEXvj mobile application is waiting for review at AppleStore and Android Market. The App will be free for all. I only ask little fee for extra visuals. Hopefully someone buys them so that I can continue this quest. In this post I’ll open up the long story behind the development and will share some technical findings and ideas I’ve came across during the process. Project was epic so will be the post.

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SalmonFlyingIntoLadasBackSeat
Real
time
Video
capture

I got a change to speak for three minutes at Flash on the Beach conference few days ago. I was one of the 20 speakers that got three minutes to show something they’ve done or discovered or whatever. The lineup was pretty damn hot in this session. One could build a conference around these people easily.

For some forsaken reason I was the last one of 20 to get into stage. So I had to wait 57 minutes behind the curtain. 57 minutes of nail eating, struggling against the pressure in my stomach and desperately meditating to keep my mental in some sort of order. The session it self went pretty well. I didn’t freeze too much. Hopefully FOTB will release videos from Elevator Pitch so I can see others stuff. They sounded really interesting behind the curtain.

My speech was about APEXvj of course. I’ll post video of it here if there’s gonna be one. The APEXvjDesktop is now in version 1.0 and we’ll move on to new project. We gonna get what we learned from earlier projects and build APEXvjHD with just Stage3D based effects. AWESOME! So related to that I showed this new Molehill experiment at the end of my speech. There are 87 380 particles flying. Movements and rendering are done in GPU so it runs pretty easily in full HD.

Here are songs that I used in my session:
Ellie Goulding – Lights (Bassnectar Remix) by Bassnectar
Blu Mar Ten vs Erykah Badu – You Got Me Remix
Oliver – I Need You

It was brilliant to meet so many web friends in real life. There are risks involved in these geeks + beer situations. No, it’s not that it’s only talking about coding.. ohh no, not at all. I spent several hours with David Lenaerts talking about how we could throw all sort of fishes in to a car. Concludes are that best fish for this job is Salmon and old Lada has simply best back seat for this sort of sport. “You know what happens when shit hits the fan? -Fish hits the van”. I also witnessed chicken and ninja moves by party-@nicoptere and learned some really kinky drinking games from @grapefrukt. We also solved the mathematics behind Joshua Davis’s talk.

So it goes without saying that FOTB was simply epic experience.

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May 21, 2011at12:33 pm apexvj, AS3.0, English, flash, 16 Comments
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It has been 6 months since the first release of apexvj.com. During that time it has visualized songs for over 1.2 million visitors. Yeah that’s right. :) She did it all by her self. No advertising or such. It seems that people just like to share it. There aren’t specific group of people who share it. According to Facebook people from teenages to more mature seems to enjoy it. It’s pleasant to see comments like these . Also when I Google for APEXvj I found a stack of blog posts about it. To me this proofs the idea and execution isn’t entirely fail. It’s obvious that this concept can be pushed much more.


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December 8, 2010at12:10 pm apexvj, AS3.0, English, flash, web, 30 Comments
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One day a month ago when I was supposed to start building a particle engine to new Away3D Molehill my mind started to drift into abstract directions. This often happens to me when I’m in situation where I ‘have to’ do something. It can be cleaning the house, traveling to somewhere or in this case where current work doesn’t instantly take wind under it’s wings. Don’t get my wrong I’m still motivated to create that particle engine. It’s just that chemicals and synapses in our brains takes their own tracks producing distractions all the time. I think we should always follow this animal intuition. (in case it doesn’t cause harm to no-one)

Anyway…

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