
Modified an egg from Mandelbrot set. Few running numbers will sculpture it endlessly.

Trapped Julia set.
I know people who ones get into fractals and never came back. I hope I’m not one of those.


Modified an egg from Mandelbrot set. Few running numbers will sculpture it endlessly.

Trapped Julia set.
I know people who ones get into fractals and never came back. I hope I’m not one of those.

(Warning! this will be technical mumbojumbo)
In real time computer graphics one thing has given headaches to artist for years: Z-sorting (iow. Z-buffering). Everything goes great until you need to sort objects on screen. It simply eats your CPU. In AS3 this is a huge bottle neck. Yeah the drawing is rather slow but sorting is even more slow. If the challenge is demanding you just need to be equally smart.
As you may have noticed in my works the z-sorting doesn’t seems to be very big issue. For example the GameOfLife3D rolls 13824 particles and does dozen other stuff as well. In worst case just the sort can take up to 40ms in every frame.
When creating an engine of 3D the handling and z-sorting of objects should not thought as separated blocks. To gain performance every piece need to work together. The perfect symbiosis has to be found to serve all step of the system.
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