It’s an image zoomer of my creation.
I was inspired by masters Lifeforce by ASD and Masagin by Farbrausch
I think I’ll play more with it later.

This one is a bit heavier then the last one. Our traditional post processing effects aren’t very efficient on high resolutions. Need to do some research if Pixel Bender could help on that. Anyway we have here 1000 particles in a 10x10x10 grid and four lights doing their moves. Particles reacts on lights. The light in the middle of the grid changes it power on regular basis.
In the physical sciences, an intensive property (also called a bulk property), is a physical property of a system that does not depend on the system size or the amount of material in the system: it is scale invariant. By contrast, an extensive property of a system does depend on the system size or the amount of material in the system. Some intensive properties, such as viscosity, are empirical macroscopic quantities and are not relevant to extremely small systems.
For example, density is an intensive quantity (it does not depend on the quantity), while mass and volume are extensive quantities.
– wikipedia

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Now this cunning apparatus has fast support for multiple lights. I also did more optimizations. The one above has 2000 particles and 4 lights. I went crazy and the one below has 10000 particles and 8 lights. Fuck it’s cool on Safari+fullscreen!

You need latest flash player to view these. (installation)
2000 3D particles and dynamic light. On my osx I get solid 60fps on safari and full screen. (30 without full screen…)
Firefox gives me 44fps. That’s pretty well I think. This is a first released experiment of new toy I’m developing for my self called evoCunningParticleEngine :)
I think it can handle multiple light sources. Maybe I’ll try that one next and then maybe some preprocessing… more to come soon.