One week to Assembly 09

We split the task’s with Jalava between Real wild and 64k since Minomus created supreme music for both. We also didn’t want to step on each others toes on design issues.

Jalava created an excellent soundsynth with all kinds of effects and filters. You should focus on the details of the sound when it’s released. So he took the 64k task and the real wild was for me.

I have spent a lot of time creating this evo3d and wanted to build a proper showcase for it. I also created a very small but fast demo engine and tiny tweener that both benefits the performance of linked lists. Unfortunately Jalava won’t use them on 64k and only little part of the evo3d. So completely waste of time from me? -Well not entirely.

No matter if they are small in bytes, they are strong in performance and in memory usage. So this years real wild is build with them. I respect all the open source projects out there, but it’s great to have all the code in demo home made. It also gives more possibilities when I can tune the library the way I need.

The real wild is almost done. Only little adjust here and there. So make sure you check it out on next weekend.
I also publish all the sources after the compo or at least in a week from that.

What do you think of this?

Laboratory output n°55 evo3d TE7: DarkCubes

TE7 DarkCubes
You need latest flash player to view these. (installation)

6x6x6 (216) shaded cubes runs pretty smooth. How much fps you get?

—- updated 2.7.09 —-

Made a break through just before I fall into sleep and here’s the result:

TE8 DarkCubes Fast
You need latest flash player to view these. (installation)

I estimate that there’s near 20% more performance (!!) and also get rid of those white lines around meshes. You can check it out with different qualities by right clicking. I feel happy. This baby is powerfull.

What do you think of this? (2)