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January 25, 2009at8:38 pm AS3.0, demoscene, English, evo3d, Experimentals, flash, 4 Comments
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evo3D TE2
You need latest flash player to view these. (installation)

Just wanted to report that now I have a camera. :)

—— updated 5:55pm ——-
Here‘s an example where you can control the camera angle with your mouse.
Yeah, it’s a bit crappy, but proofs to mr. doob that it’s a valid camera :)

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What do you think of this? (4)

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January 19, 2009at11:29 am AS3.0, demoscene, evo3d, Experimentals, flash, 2 Comments
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evo3D TE1
You need latest flash player to view these. (installation)

6 x 24×24 spheres and a sky. Each sphere is calculated. They all have same animated texture since the perlinoise+threshold eats too much performance. ~14000 polygons. If you get fps 30, like I do, then it means 420 000 polygons per second. I think I can do better then this…

Click on it to see polygons.

ohh and the size of the engine is now 4kb. (still very clear)

Lesson 1: Let the player do the work.
Lesson 2: linkedlist is the fastest method for looping and z-sort.

Next: Working camera and dynamic lights.

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January 3, 2009at8:56 pm AS3.0, English, evo3d, Experimentals, flash, 5 Comments
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MathForms
You need latest flash player to view these. (installation)

I’m developing ultra light and fast as possible 3d engine for demos using flash 10 methods. Here are some formulas I created while testing and playing around. I found the circle to be the most beautiful form in the Multiverse.

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